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		<title>Bubble Rubble</title>
		<link>http://exerbraingames.wordpress.com/2010/10/20/bubble-rubble/</link>
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		<pubDate>Thu, 21 Oct 2010 00:04:57 +0000</pubDate>
		<dc:creator>exerbraingames</dc:creator>
				<category><![CDATA[Exerlearning]]></category>
		<category><![CDATA[FootGaming]]></category>
		<category><![CDATA[Wellness Gaming]]></category>

		<guid isPermaLink="false">http://exerbraingames.wordpress.com/?p=123</guid>
		<description><![CDATA[A strange dog-like monster named Chicken Dawg just might be the best friend a kid could have.  At least one who wants to be smart about being active &#8211; and likes to play cool video games.  Floating about under the sea in the Playnormous game, Bubble Rubble,  Chicken Dawg must be directed by the cursor to pop [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exerbraingames.wordpress.com&amp;blog=11666884&amp;post=123&amp;subd=exerbraingames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://exerbraingames.files.wordpress.com/2010/10/guides-bubblerubble1.png"><img class="alignleft size-full wp-image-126" title="guides-bubblerubble" src="http://exerbraingames.files.wordpress.com/2010/10/guides-bubblerubble1.png?w=510" alt="chicken dawg from bubble rubble"   /></a>A strange dog-like monster named Chicken Dawg just might be the best friend a kid could have.  At least one who wants to be smart about being active &#8211; and likes to play cool video games.  Floating about under the sea in the Playnormous game,<a href="http://www.playnormous.com/games/bubble-rubble"> Bubble Rubble</a>,  Chicken Dawg must be directed by the cursor to pop only the bubbles that contain the name of an aerobic activity. Sounds straight-forward &#8211; and fun!</p>
<p>At first the students who were playing it with me got tripped up by exercise that built muscles (strength) but wasn&#8217;t aerobic. Ohhhhh, they chimed and got busy on round two. None were confused by the sedentaryactivity bubbles but, ooops, sometimes old Chicken Dawg bumped in to one of those bubbles on the way to &#8220;gymnastics&#8221; or &#8220;tennis.&#8221;</p>
<p>The unusual thing about the students that were playing the game with me was that they were <em><strong>moving the cursor with their feet</strong></em>! Yes, they had a FootPOWR computer mouse on the floor. As they moved left and right, up and down on the FootPOWR the cursor moved as well. Sometimes they did move Chicken Dawg less than accurately &#8211; at first.  It was a bit more challenging to get to the right bubbles in the alotted time when they were FootGaming so we threw in a little math.</p>
<p>The students played Bubble Rubble with the regular mouse and then played the same level game with the FootPOWR.  After ten students did this we started averaging.  The average score with the conventional mouse (usually the higher score) minus the FootGaming score left us the bonus score.  We totaled all of the differences(bonus scores) and then averaged the total.  We then simply gave that number (105 that day) as a bonus to the students who used the FootPOWR.</p>
<p>It was lots of fun watching the students hunt down examples of aerobic exercise while<em><strong> doing </strong></em>aerobic exercise.  Teachers &#8211; best of all there is a <a href="http://www.playnormous.com/community/teachers/guides">full complement of lessons plans on the Playnormous website </a>just for you.  Send us photos if you&#8217;d like or add your comments or questions.</p>
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		<title>Walk Briskly &#8211; Pant/Gasp &#8211; Get Smarter</title>
		<link>http://exerbraingames.wordpress.com/2010/10/06/walk-briskly-pantgasp-get-smarter/</link>
		<comments>http://exerbraingames.wordpress.com/2010/10/06/walk-briskly-pantgasp-get-smarter/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 12:41:01 +0000</pubDate>
		<dc:creator>exerbraingames</dc:creator>
				<category><![CDATA[Brain Fitness]]></category>
		<category><![CDATA[Exerlearning]]></category>

		<guid isPermaLink="false">http://exerbraingames.wordpress.com/?p=119</guid>
		<description><![CDATA[Researchers conclude that any form of regular exercise, if it is aerobic, should be able to maintain or even increase our brain functions. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exerbraingames.wordpress.com&amp;blog=11666884&amp;post=119&amp;subd=exerbraingames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">For some time, researchers have known that exercise changes the structure of the brain and affects thinking. Ten years ago scientists at the <a href="http://www.salk.edu/news/pressrelease_details.php?press_id=428">Salk Institute in California </a>published the groundbreaking finding that exercise stimulates the creation of new brain cells. What sort of exercise is most beneficial. Should it be aerobic? What about weight lifting? And are the cognitive improvements permanent or fleeting?</div>
<p>Other recent studies provide some preliminary answers. In an experiment published in the journal of the American College of Sports Medicine, 21 students at the University of Illinois were asked to memorize a string of letters and then pick them out from a list flashed at them. Then they were asked to do one of three things for 30 minutes — sit quietly, run on a treadmill or lift weights — before performing the letter test again.  The students were noticeably quicker and more accurate on the retest after they ran compared with the other two options.</p>
<p>“There seems to be something different about aerobic exercise,” Charles Hillman, an associate professor in the department of kinesiology at the University of Illinois and an author of the study, says.</p>
<p>Similarly, in other work by scientists at the University of Illinois, elderly people were assigned a six-month program of either stretching exercises or brisk walking. The stretchers increased their flexibility but did not improve on tests of cognition. The brisk walkers did. <strong>Why should exercise need to be aerobic to affect the brain?</strong><em> </em></p>
<p><em> </em></p>
<p><span style="font-style:normal;"> “It appears that various growth factors must be carried from the periphery of the body into the brain to start a molecular cascade there,” creating new neurons and brain connections, says Henriette van Praag, an investigator in the Laboratory of Neurosciences at the National Institute on Aging. For that to happen, “you need a fairly dramatic change in blood flow,” like the one that occurs when you run or cycle or swim. Weight lifting, on the other hand, stimulates the production of “growth factors in the muscles that stay in the muscles and aren’t transported to the brain,” van Praag says.</span></p>
<p><span style="font-style:normal;">Researchers are finding that brisk walking or running is more intense and leads to improvements in “muscle aerobic capacity,” and this increased aerobic capacity, in turn, affects the brain more than something that is less strenuous for the individual.</span></p>
<p><span style="font-style:normal;">Do we have to really go outside our aerobic &#8220;comfort zone&#8221; in order to gain the cognitive benefits of exercise? Researchers conclude that any form of regular exercise, if it is aerobic, should be able to maintain or even increase our brain functions. Give it a try, and stay with the physical activity.  Your entire wellness will benefit along with your cognition.</span></p>
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		<title>Walk, jog, dance for brain health</title>
		<link>http://exerbraingames.wordpress.com/2010/09/17/walk-jog-dance-for-brain-health/</link>
		<comments>http://exerbraingames.wordpress.com/2010/09/17/walk-jog-dance-for-brain-health/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 13:39:50 +0000</pubDate>
		<dc:creator>exerbraingames</dc:creator>
				<category><![CDATA[Brain Fitness]]></category>
		<category><![CDATA[FootGaming]]></category>
		<category><![CDATA[Wellness Gaming]]></category>
		<category><![CDATA[aarp. nappy neuron]]></category>
		<category><![CDATA[brain games]]></category>
		<category><![CDATA[exergaming]]></category>
		<category><![CDATA[Exerlearning]]></category>
		<category><![CDATA[Ratey]]></category>
		<category><![CDATA[silver sneakers]]></category>

		<guid isPermaLink="false">http://exerbraingames.wordpress.com/?p=110</guid>
		<description><![CDATA[People spend enormous resources investigating and purchasing supplements that have far less evidence supporting their use in preventing neurological decline than does simple exercise. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exerbraingames.wordpress.com&amp;blog=11666884&amp;post=110&amp;subd=exerbraingames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://exerbraingames.files.wordpress.com/2010/09/drmarioinsulin-300x259.jpg"><img class="alignleft size-full wp-image-111" title="drmarioinsulin-300x259" src="http://exerbraingames.files.wordpress.com/2010/09/drmarioinsulin-300x259.jpg?w=510" alt=""   /></a>It&#8217;s long been known that <a href="http://www.webmd.com/fitness-exercise/news/20030129/exercise-saves-brain-cells" target="_self">aerobic exercise can enhance the health</a> and function of our brain.</p>
<div id="_mcePaste">Seniors eagerly seek something to take to help prevent memory loss, depression or  reduction in the ability to concentrate fully.  Some supplements can help those things, but there is one prescription that is more proven, and consistently helpful. It&#8217;s called exercise.</div>
<div id="_mcePaste">Evidence is mounting that <a href="http://www.healthycommunitydevelopment.com" target="_blank">physical exercise is good for the brain as well as the body</a>. The good news: Regular physical activity invites long term, neurologic benefits.</div>
<div id="_mcePaste">It turns out that aerobic exercise slows the loss of gray matter, the part of the brain that atrophies as we age. This is one way exercise keeps us mentally young. Gray matter makes up the part of the brain that allows for processing of information. Research shows that the more dense the gray matter is in a particular region of the brain, the more intelligence or skill the brain&#8217;s owner is likely to have.</div>
<div id="_mcePaste">While such aerobic exercise like brisk walking, exergaming at an aerobic heart rate or using the elliptical machine prevents brain aging, scientists have found that anaerobic exercise, such as working out with weights, stimulates the creation of new brain cells in the part of the brain responsible for memory and learning. Many people think that the brain stops growing by adulthood, but new nerve cells continue to be generated  throughout our lives. Exercise can help stimulate the growth of such cells, which are essential to learning.</div>
<div id="_mcePaste">There are other ways in which exercise builds up our ability to defend ourselves against neurologic decline. Exercise causes levels of a substance called Brain Derived Neurotrophic Factor (BDNF) to increase. BDNF has been called &#8220;Miracle-Gro for the brain&#8221; by Harvard Psychiatrist <a href="http://www.footgaming.com/.docs/pg/10836" target="_self">John J Ratey, MD</a> in his book &#8220;Spark: The Revolutionary New Science of Exercise and the Brain&#8221; because it helps nerve cells transmit information better. In fact, low levels of <a href="http://www.footgaming.com/.docs/pg/10824" target="_self">BDNF</a> are associated with depression; so increasing BDNF through exercise can be a natural antidepressant in a more permanent way than that surge of endorphins.</div>
<div id="_mcePaste">Play some brain games, stay social, continue to learn through life &#8211; but if you want to give neurologic decline the 1-2 punch, lace on your shoes and enjoy regular physical activity that is specific to your age and condition.  Seniors love<a href="http://www.agingwellmag.com/archive/020110p18.shtml" target="_self"> Silver Sneakers</a> and <a href="http://stayfitseniors.com/" target="_self">appropriate circuit classes</a>.  If you think you&#8217;re feeling smarter over time, you&#8217;ll be 100% right!</div>
<div id="_mcePaste">People spend enormous resources investigating and purchasing supplements that have far less evidence supporting their use in preventing neurological decline than does simple exercise.</div>
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		<title>Walk on over for a supple brain</title>
		<link>http://exerbraingames.wordpress.com/2010/09/15/walk-on-over-for-a-supple-brain/</link>
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		<pubDate>Thu, 16 Sep 2010 05:51:16 +0000</pubDate>
		<dc:creator>exerbraingames</dc:creator>
				<category><![CDATA[Brain Fitness]]></category>
		<category><![CDATA[FootGaming]]></category>
		<category><![CDATA[Wellness Gaming]]></category>

		<guid isPermaLink="false">http://exerbraingames.wordpress.com/?p=106</guid>
		<description><![CDATA[Everyone knows that walking limbers the aging body, but did you know it keeps the mind supple as well? Research shows that walking can actually boost the connectivity within brain circuits, which tends to diminish as the grey hairs multiply. &#8220;Patterns of connectivity decrease as we get older,&#8221; said Dr. Arthur F. Kramer, of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exerbraingames.wordpress.com&amp;blog=11666884&amp;post=106&amp;subd=exerbraingames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">Everyone knows that walking limbers the aging body, but did you know it keeps the mind supple as well?</div>
<div id="_mcePaste">Research shows that walking can actually boost the connectivity within brain circuits, which tends to diminish as the grey hairs multiply.</div>
<div id="_mcePaste">&#8220;Patterns of connectivity decrease as we get older,&#8221; said Dr. Arthur F. Kramer, of the University of Illinois at Urbana-Champaign.</div>
<div id="_mcePaste">&#8220;Networks aren&#8217;t as well connected to support the things we do, such as driving,&#8221; he said. &#8220;But we found as a function of aerobic fitness, the networks became more coherent.&#8221;</div>
<div>Kramer&#8217;s walking study, which was published in the journal Frontiers in Aging Neuroscience, tracked 70 adults from 60 to 80 years old over the course of a year. A toning, stretching, strengthening group served as a control against which to evaluate the previously sedentary walkers.</div>
<div id="_mcePaste">&#8220;Individuals in the walking group, the aerobics training group, got by far the largest benefits,&#8221; he said, and not just physically.</div>
<div id="_mcePaste">&#8220;We also measured brain function,&#8221; said Kramer, whose team used functional magnetic resonance imaging (fMRI) to examine brain networks. A group of 20-to-30-year olds were tested for comparison.</div>
<div id="_mcePaste">&#8220;The aerobic group also improved in memory, attention and a variety of other cognitive processes,&#8221; Kramer said. &#8220;As the older people in the walking group became more fit, the coherence among different regions in the networks increased and became similar to those of the 20-yr olds,&#8221; Kramer explained.</div>
<div>Sometimes people don&#8217;t walk as often or as much as they could for optimal benefit.  It often takes a diversionary task or novel endeavor to get people to put one foot in front of the other &#8211; or in the case of<a href="http://www.footgaming.com"> FootGaming -</a> one foot up and then the other.  Adding the <a href="http://http://www.footgaming.com/.docs/pg/10779">fun-factor of casual games </a>or the cognitive practice of great &#8220;brain games&#8221; to a bi-pedal experience could result in lots more steps per day.  This is a great place to begin the &#8220;walk&#8221; toward a supple and well-functioning mind.</div>
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		<title>PopCap Games Can Improve Cognition</title>
		<link>http://exerbraingames.wordpress.com/2010/05/27/popcap-games-can-improve-cognition/</link>
		<comments>http://exerbraingames.wordpress.com/2010/05/27/popcap-games-can-improve-cognition/#comments</comments>
		<pubDate>Thu, 27 May 2010 18:23:38 +0000</pubDate>
		<dc:creator>exerbraingames</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA["Active participation' required while playing a casual video game like Bejeweled provides an opportunity for mental exercise that more passive activities, like watching television, do not," said Dr. Carmen Russoniello.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exerbraingames.wordpress.com&amp;blog=11666884&amp;post=102&amp;subd=exerbraingames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste"><a href="http://exerbraingames.files.wordpress.com/2010/05/bejeweled2.jpg"><img class="alignleft size-medium wp-image-103" title="bejeweled2" src="http://exerbraingames.files.wordpress.com/2010/05/bejeweled2.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a>May 16, 2010 &#8211; (<a href="http://popcap.mediaroom.com/index.php?s=43&amp;item=156" target="_blank">this is a summary of the full article from PopCap.com</a>) PopCap Games, the worldwide leader in casual video games,  announced that preliminary results of a new study being conducted by East Carolina University&#8217;s Psychophysiology Lab have identified improvements in cognitive function through the playing of &#8220;casual&#8221; video games such as Bejeweled® and Peggle™. (PopCap Games, maker of the aforementioned games used in the study, did not underwrite the study.)</div>
<div>The study explores the effects of the games on subjects&#8217; short-term cognitive acuity. In each instance, sizable improvements were identified in the performance of the experimental group as compared to the control group.</div>
<div id="_mcePaste">Dr. Carmen Russoniello, Director of the Psychophysiology Lab and Biofeedback Clinic at ECU, presented initial data and analysis from the study on May 26th at the 6th annual Games for Health Conference in Boston. I was fortunate to have been able to be there in the full conference room as Dr. Russoniello presented his findings.  His talk resonated with the audience, in fact, the line of people wanting to speak with him afterward stretched down the hall and out the door.</div>
<div></div>
<div id="_mcePaste">&#8220;The initial results of the study are very intriguing, in that they suggest that the &#8216;active participation&#8217; required while playing a casual video game like Bejeweled provides an opportunity for mental exercise that more passive activities, like watching television, do not,&#8221; said Russoniello. &#8220;Future applications could include prescriptive applications using casual video games to potentially stave off Alzheimer&#8217;s disease and other dementia-type disorders.&#8221;</div>
<div></div>
<div>We at FootGaming are especially delighted to hear this report. In schools, in the workplace and at senior centers we have been inviting FootGamers to play Bejeweled, Bejeweled Twist, Peggle, Zuma and Bookworm adventure while they are being active and balancing on the active FootPOWR mouse. This research solidifies the observations and notions we have had.</div>
<div id="_mcePaste">More than 40 test subjects have participated in the study so far, with dozens more being included by the study&#8217;s completion. Measurements were achieved through tracking of Electroencephalography (EEG) brain waves as well as subjects&#8217; participation in the standardized Trail Making Test™ parts A and B. Both cognitive response time (the speed with which a subject completes a task) and executive function (the frequency of correctly completing parts of the task) were tracked. Those subjects who played Bejeweled or Peggle for short (30 minute) periods showed an 87% improvement in cognitive response time and a 215% increase in executive functioning when compared to a control group. According to ECU, these improvements in overall cognitive acuity are comparable to changes recorded after other types of cognitive interventions such as mindfulness-based cognitive therapy and cognitive remediation therapy.</div>
<div id="_mcePaste">&#8220;Video games with more complex rules and controls, and more sophisticated or detailed imagery — so-called &#8216;hardcore&#8217; video games — might provide similar cognitive benefits for many people,&#8221; said Russoniello. &#8220;But those games take significantly longer to learn to play and appeal to a considerably narrower subset of the overall population, especially older consumers. In our experience, &#8216;casual&#8217; video games are ideal both in terms of their accessibility and ease of understanding and because they appeal to nearly everyone.&#8221;</div>
<p>PopCap Games, the worldwide leader in casual video games, today announced that preliminary results of a new study being conducted by East Carolina University&#8217;s Psychophysiology Lab have identified improvements in cognitive function through the playing of &#8220;casual&#8221; video games such as Bejeweled® and Peggle™. (PopCap Games, maker of the aforementioned games used in the study, did not underwrite the study.) The study, which has been underway for nearly six months and will be completed later this year, involves dozens of U.S. consumers age 50 and older, and explores the effects of the games on subjects&#8217; short-term cognitive acuity. In each instance, sizable improvements were identified in the performance of the experimental group as compared to the control group.Dr. Carmen Russoniello, Director of the Psychophysiology Lab and Biofeedback Clinic at ECU, is presenting initial data and analysis from the study today at the 6th annual Games for Health Conference in Boston. Full study results will be submitted this fall for publication in the peer-reviewed journal Applied Psychophysiology and Biofeedback.&#8221;The initial results of the study are very intriguing, in that they suggest that the &#8216;active participation&#8217; required while playing a casual video game like Bejeweled provides an opportunity for mental exercise that more passive activities, like watching television, do not,&#8221; said Russoniello. &#8220;Future applications could include prescriptive applications using casual video games to potentially stave off Alzheimer&#8217;s disease and other dementia-type disorders.&#8221;More than 40 test subjects have participated in the study so far, with dozens more being included by the study&#8217;s completion. Measurements were achieved through tracking of Electroencephalography (EEG) brain waves as well as subjects&#8217; participation in the standardized Trail Making Test™ parts A and B. Both cognitive response time (the speed with which a subject completes a task) and executive function (the frequency of correctly completing parts of the task) were tracked. Those subjects who played Bejeweled or Peggle for short (30 minute) periods showed an 87% improvement in cognitive response time and a 215% increase in executive functioning when compared to a control group. According to ECU, these improvements in overall cognitive acuity are comparable to changes recorded after other types of cognitive interventions such as mindfulness-based cognitive therapy and cognitive remediation therapy.&#8221;Video games with more complex rules and controls, and more sophisticated or detailed imagery — so-called &#8216;hardcore&#8217; video games — might provide similar cognitive benefits for many people,&#8221; said Russoniello. &#8220;But those games take significantly longer to learn to play and appeal to a considerably narrower subset of the overall population, especially older consumers. In our experience, &#8216;casual&#8217; video games are ideal both in terms of their accessibility and ease of understanding and because they appeal to nearly everyone.&#8221;</p>
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		<title>Get On Your Feet &#8230;. like Gloria sings</title>
		<link>http://exerbraingames.wordpress.com/2010/04/24/get-on-your-feet-like-gloria-sings/</link>
		<comments>http://exerbraingames.wordpress.com/2010/04/24/get-on-your-feet-like-gloria-sings/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 14:40:19 +0000</pubDate>
		<dc:creator>exerbraingames</dc:creator>
				<category><![CDATA[Brain Fitness]]></category>
		<category><![CDATA[FootGaming]]></category>
		<category><![CDATA[Wellness Gaming]]></category>

		<guid isPermaLink="false">http://exerbraingames.wordpress.com/?p=97</guid>
		<description><![CDATA[We love our favorite television series, movies on demand are great &#8211; and it&#8217;s compelling to play our video games for hours.  Like anything else &#8211; we have a choice in how we enjoy those pursuits.  We can stand, sit on a fitness ball or take hourly activity breaks during TV watching.  We can use [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exerbraingames.wordpress.com&amp;blog=11666884&amp;post=97&amp;subd=exerbraingames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://exerbraingames.files.wordpress.com/2010/04/seniordad20.jpg"><img class="alignleft size-medium wp-image-98" title="seniordad20" src="http://exerbraingames.files.wordpress.com/2010/04/seniordad20.jpg?w=225&#038;h=300" alt="" width="225" height="300" /></a>We love our favorite television series, movies on demand are great &#8211; and it&#8217;s compelling to play our video games for hours.  Like anything else &#8211; we have a choice in how we enjoy those pursuits.  We can stand, sit on a fitness ball or take hourly activity breaks during TV watching.  We can use a <a href="http://www.footgaming.com">FootPOWR</a> while playing video and brain games.  Why would we make that choice?</p>
<p>In April&#8217;s American Journal of Preventive Medicine a new study (<a title="Research Study: Television- and Screen-Based Activity and Mental Well-Being in Adults" href="http://www.ajpm-online.net/article/S0749-3797%2810%2900010-3/abstract" target="_blank">Television and Screen-Based Activity and Mental Well-Being in Adults</a>) added more support that watching too much television can have an adverse affect on the brain. It isn&#8217;t only about the &#8220;screen&#8221; entertainment. <strong> Sedentary leisure choices deliver results none of us want</strong> &#8211; read on!</p>
<p>The study examined the connection between recreational sedentary behavior (based on TV- and screen-based entertainment) and mental health.</p>
<p>The study was conducted by reviewing the survey data of 3920 men and women from the 2003 Scottish Health Survey. This sample group was given the <a title="GHQ" href="http://www.gp-training.net/protocol/docs/ghq.doc" target="_blank">General Health Questionnaire</a> which contained a mental health component (a 12-Item Short-Form Survey) which was administered to obtain information on their respective mental health. Self-reported TV- and screen-based entertainment viewing time, physical activity, and physical function was also measured.</p>
<p>Approximately a quarter of the participants in the study engaged in at least four hours a day of watching screen-based entertainment. After all other data points were factored out, participants in this group had the highest instances of mental health problems. This led the researchers to conclude that this type of leisure time activity is independently associated with poorer mental health scores than the participants that watched less television.</p>
<p>Why not make the active choice, like 88 year old Lou in the photo above?  More and more research is pointing towards the benefits of getting off the couch and partaking in activities that engage both your body and your brain. Explore the ExerBrainGames blog and the <a href="http://www.footgaming.com/Family/">FootGaming</a> website for lots of ideas.</p>
<p>Our featured game of the day is &#8220;<a href="http://www.happy-neuron.com/games/play/attention/dance-with-the-fireflies">Dance of the Fireflies&#8221; from HAPPY Neuron</a>.</p>
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		<title>Jazzy Ad for Brains: They can listen to our brain?</title>
		<link>http://exerbraingames.wordpress.com/2010/04/09/jazzy-ad-for-brains-they-can-listen-to-our-brain/</link>
		<comments>http://exerbraingames.wordpress.com/2010/04/09/jazzy-ad-for-brains-they-can-listen-to-our-brain/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 14:05:17 +0000</pubDate>
		<dc:creator>exerbraingames</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Dr Cynthia Phelps recently posted one of the most clever ads - was it an ad? &#8211; for the science of brains that I&#8217;ve ever seen.  It&#8217;s from a company I hadn&#8217;t heard of before, NeuroFocus. So early on friday morning I was absolutely entertained by a topic I want to learn more about &#8211; neuro marketing.  Take [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exerbraingames.wordpress.com&amp;blog=11666884&amp;post=92&amp;subd=exerbraingames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=RUzo7fhRpFY"><img class="alignleft size-medium wp-image-93" title="buybrain" src="http://exerbraingames.files.wordpress.com/2010/04/buybrain.jpg?w=300&#038;h=114" alt="" width="300" height="114" />Dr Cynthia Phelps </a>recently posted one of the most clever ads - was it an ad? &#8211; for the science of brains that I&#8217;ve ever seen.  It&#8217;s from a company I hadn&#8217;t heard of before, <a href="http://www.neurofocus.com/">NeuroFocus</a>. So early on friday morning I was absolutely entertained by a topic I want to learn more about &#8211; neuro marketing.  Take a look at the video called, &#8220;<a href="http://www.youtube.com/user/neurofocus#p/a/u/0/RUzo7fhRpFY">Listen to Your Brain.&#8221;</a> It&#8217;s 4 minutes of clever audio and visuals with a point.  I want their agency and videographer team to invent something like that for ExerBrainGames &#8211; no doubt!</p>
<!--YouTube Error: bad URL entered-->
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		<title>The Social Connection and Our Brains</title>
		<link>http://exerbraingames.wordpress.com/2010/04/08/the-social-connection-and-our-brains/</link>
		<comments>http://exerbraingames.wordpress.com/2010/04/08/the-social-connection-and-our-brains/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 15:42:31 +0000</pubDate>
		<dc:creator>exerbraingames</dc:creator>
				<category><![CDATA[Brain Fitness]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[FootGaming]]></category>
		<category><![CDATA[Wellness Gaming]]></category>
		<category><![CDATA[brain games]]></category>
		<category><![CDATA[happy neuron]]></category>
		<category><![CDATA[social gaming]]></category>

		<guid isPermaLink="false">http://exerbraingames.wordpress.com/?p=87</guid>
		<description><![CDATA[As we try to keep our bodies and minds working at optimal functionality, we might get a big benefit boost from simply enjoying social time with friends. Exercising and learning novel and challenging things are important as well.  Let&#8217;s look at how we might use &#8220;brain game&#8221; software for best results per minute invested &#8211; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exerbraingames.wordpress.com&amp;blog=11666884&amp;post=87&amp;subd=exerbraingames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As we try to keep our bodies and minds working at optimal functionality, we might get a big benefit boost from simply enjoying social time with friends. Exercising and learning novel and challenging things are important as well.  Let&#8217;s look at how we might use &#8220;brain game&#8221; software for best results per minute invested &#8211; after all, we&#8217;re not getting any younger.<br />
Many of the &#8220;brain game&#8221; programs follow the familiar principles of physical fitness. “At first you’ll go to the gym, lift light weights, but over time you’ll get stronger, it’ll get easier, and you’ll lift heavier weights and exert less energy,” explains Gary Small, M.D., a professor of psychiatry and aging at the UCLA Semel Institute and author <em>of iBrain: Surviving the Technological Alteration of the Modern Mind.</em> “The same thing happens with cognitive fitness training. In a sense, you’re building more efficient neural circuitry, which helps you develop greater brain efficiency—and that improvement can be sustained for many years.”</p>
<p>The hitch is that the tasks and exercises should be novel and challenging enough to stimulate your brain in ways it hasn’t seen before, but not so difficult that you burn out. In other words, says Small, “you want to train, not strain, your brain.”</p>
<p>Many of the programs are, in fact, designed to challenge the brain at just the right level. “But my question is: Compared to what?” says Johns Hopkins neurologist Guy McKhann, M.D. “I don’t know that they do this any better than playing competitive bridge or learning a new language would.” Our comment to that is more supportive of using brain game software as an option, a choice for more variety, fun and consistently delivered programs.</p>
<p>The need for social contacts</p>
<p>There’s also the issue of what you’re skipping while parking yourself at a computer for hours of brain training. “Some folks are saying these things are detrimental because they take people away from social interactions, and it’s very clear that social interaction is very important for challenging the mind to think outside of ways you’re used to,” Mapstone says. After all, mental stimulation isn’t the only thing that helps your brain stay fit as you get older. A healthy, balanced diet, regular aerobic exercise, social interaction and stress management also contribute to keeping your brain in top shape.</p>
<p>Here we go again &#8211; why not add a &#8220;mouse&#8221; to your computer that allows you to play select brain games while you stand, get aerobic exercise, balance training and eye-foot coordination.  Try <a href="http://www.footgaming.com">FootGaming</a> the brain game way.</p>
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		<title>Fish or Brain Game Fun?</title>
		<link>http://exerbraingames.wordpress.com/2010/04/08/fish-or-brain-game-fun/</link>
		<comments>http://exerbraingames.wordpress.com/2010/04/08/fish-or-brain-game-fun/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 15:25:15 +0000</pubDate>
		<dc:creator>exerbraingames</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://exerbraingames.wordpress.com/?p=81</guid>
		<description><![CDATA[We're good with that.  The cardio-cognitive combination of playing select "brain games" with the FootPOWR peripheral continues to be a great way to have fun and hedge against "senior moments."  Now where did I put those keys? Now I have to go for a walk.
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exerbraingames.wordpress.com&amp;blog=11666884&amp;post=81&amp;subd=exerbraingames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://exerbraingames.files.wordpress.com/2010/04/fitfamily2.jpg"><img class="alignleft size-full wp-image-82" title="fitfamily2" src="http://exerbraingames.files.wordpress.com/2010/04/fitfamily2.jpg?w=510" alt=""   /></a>I recently read an article suggesting that if I ate more fish my brain would become the fine tool we all want &#8211; and need.  The evidence on reducing stress and being physically active, something that can be done simultaneously, is also great for mental acuity.  Studies show that software can improve targeted brain operations like focusing, attention and peripheral vision.  The neurobics market could be a $5 billion industry by 2015 (research by <a href="http://www.sharpbrains.com/">SharpBrains</a>) &#8211; have you given it a try?</p>
<p>You can get &#8220;brain games&#8221; from $20 to upwards of $4000 if you pick the BrainBike.  It&#8217;s well-documented that exercise slows memory decline &#8211; but it&#8217;s less clear how effective  the memory games one plays while on the bike might be.  While Sudoku and crossword puzzles improve logic and other brain functions, we do like our gadgets. The growing number of us passing age 55 like a car speeding down life&#8217;s highway really do <strong><em>not </em></strong>like our &#8220;senior moments.&#8221;  We look to technology for fun and perhaps some future &#8220;cognitive reserve.&#8221;</p>
<p>At least six weeks of sustained, intense learning generally results in increased brain thickness.  This extra brainpower can help an aging mind compensate and, in essence, delay the onset of dementia.  In a study published in April 2009 in the <em>Journal of the American geriatrics Society</em>, scientists at the Mayo Clinic and the University of Southern California used standardized memory tests to assess 487 healthy adults over the age of 65, half of whom were asked to complete Posit&#8217;s 2-month brain fitness program.  That group improved their mental speed by about 60% compared to a control group with 7% improvement.  Later, in real life situations both groups self-reported improvement.  I guess we aren&#8217;t such reliable reporters for ourselves.</p>
<p>Some researchers like <a href="http://www.aarpmagazine.org/health/boost-brain-health.html">P. Murali Doraiswamy </a>of Duke&#8217;s psychiatry and geriatrics school would love to see a sort of <em>Consumer Reports</em> for brain-fitness products.  For now, one well-documented way to slow memory decline is through plain old aerobic exercise, says Art Kramer, a cognitive neuroscientist at the University of Illinios.  He found that six months of walking for about an hour three times a week improved memory, attention and decision making among study participants, whose average age was 72.  &#8220;Physical activity appears to be neuro-protective,&#8221; says Kramer.</p>
<p>We&#8217;re good with that.  The cardio-cognitive combination of playing select &#8220;brain games&#8221; with the <a href="http://www.footgaming.com/.docs/pg/10768">FootPOWR peripheral </a>continues to be a great way to have fun and hedge against &#8220;senior moments.&#8221;  Now where did I put those keys? Now I <strong><em>have</em></strong> to go for a walk.</p>
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		<title>Games Get the Brain Going: Movement Adds Benefits</title>
		<link>http://exerbraingames.wordpress.com/2010/03/29/games-get-the-brain-going-movement-adds-benefits/</link>
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		<pubDate>Mon, 29 Mar 2010 14:46:27 +0000</pubDate>
		<dc:creator>exerbraingames</dc:creator>
				<category><![CDATA[Brain Fitness]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[FootGaming]]></category>
		<category><![CDATA[Wellness Gaming]]></category>
		<category><![CDATA[brain training]]></category>
		<category><![CDATA[happy neuron]]></category>
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		<guid isPermaLink="false">http://exerbraingames.wordpress.com/?p=77</guid>
		<description><![CDATA[For the 80% of our population across all age bands that comprise the least active and inactive, the stumbling block to physical and cognitive benefits is the lack of regular, moderate activity.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exerbraingames.wordpress.com&amp;blog=11666884&amp;post=77&amp;subd=exerbraingames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://exerbraingames.files.wordpress.com/2010/03/dancetown.jpg"><img class="alignleft size-medium wp-image-78" title="Humana Inc." src="http://exerbraingames.files.wordpress.com/2010/03/dancetown.jpg?w=300&#038;h=227" alt="" width="300" height="227" /></a>Regular moderate exercise enhances cognition.  We are seeing that fact popping up in articles and blogs on a very regular basis.  For the 80% of our population across all age bands that comprise the least active and inactive, the stumbling block to physical and cognitive benefits is the lack of regular, moderate activity.  With products from Nintendo,  Electronic Arts, Konami and <a href="http://www.footgaming.com/Family/">FootGaming</a> it is becoming easier to add physical activity to a leisure habit many consider sedentary: Playing video games.</p>
<p>The inspiration behind <a href="http://www.footgaming.com/About/">this author&#8217;s </a>commitment to bringing the <a href="http://www.footgaming.com/.docs/pg/10768">FootPOWR controller </a>to market is the connection between physical activity and getting the least active inspired to add 20-40 extra minutes of moderate activity to what one might already do : play casual games, brain games and video games while seated at a computer.</p>
<p>Along this same commitment to connecting game play fun to physical activity, innovative  health benefits company Humana Inc. (Louisville, KY) has placed Dancetown Fitness Systems into six senior communities across the country and has researched their effect on senior health. &#8220;Dancetown is a perfect way for the older generation to enhance not only their body strength and cardiovascular health <strong>but also their cognitive skills</strong>. It also provides a fun reason to come together to socialize,&#8221; said Paul Puopolo, Humana&#8217;s Director of Consumer Innovation.  <a href="http://www.humanagames.com/">Humana&#8217;s commitment to games and health is both innovative and long-term.</a></p>
<p>Research on Dancetown conducted by Humana’s Health Services Research Center found that the game positively affected the participants’ perceptions and attitudes in regards to their ability to perform certain activities as well as their feelings about their general health. Research also showed significant improvements in the participants’ ability to climb stairs, walk more than a mile, and a reduction in overall bodily pain as well as lower levels of depression. Potential benefits include improved cardiovascular health, and improved memory and attention, reduced risk of falls and osteoporosis.</p>
<p>For seniors, and the inactive or least active among our population at any age, harnessing physical activity to video game play delivers a complete fitness system for enhancing physical, mental and emotional health.  <a href="http://www.youtube.com/watch?v=hLgHkrcRDW4">See video here</a></p>
<p> Recent research coming out of the Mayo Clinic, and published in the Archives of Neurology, adds to the growing body of evidence that adults who engage in moderate exercise during midlife or late in life are less likely to suffer from mild cognitive impairment.  The study, titled Physical Exercise, Aging, and Mild Cognitive Impairment, showed the following <a href="http://www.rwjf.org/pr/product.jsp?id=55611">key findings</a>:</p>
<ul>
<li>Moderate exercise performed in either midlife or late-life significantly reduced the likelihood of mild cognitive impairment.</li>
<li>Individuals who exercised moderately in midlife were 39 percent less likely to have mild cognitive impairment at the time of the study than those who did not exercise.</li>
<li>Similarly, individuals who exercised moderately in late life were 32 percent less likely to have mild cognitive impairment than those who did not exercise.</li>
<li>Forms of moderate exercise included brisk walking, strength training, swimming and aerobics.Colin Milner, CEO of the International Council on Active Aging had this to say about the study, “This research represents another step toward recognizing the importance of physical activity as it relates to cognitive fitness. Maintaining cognitive abilities is among the top five issues that concern older adults. This study reinforces the fact that as you age, it is especially imperative to take preventative measures when it comes to your overall health.”</li>
</ul>
<p>Actively engaging in maintaining a healthy brain through a well-rounded approach that consists of eating healthily, participating in brain fitness, and taking part in moderate exercise is generally regarded as the ideal way to reduce your risk of cognitive impairments.</p>
<p>While seniors get a lot of attention in the &#8220;cognitive studies&#8221; area, employers are watching the results of research very closely. For executives with their eyes on the bottom line, the thought of employees playing online video games at their desks may sound like a complete waste of time.  In the spirit of great time management, we at <a href="http://www.footgaming.com/Work/">FootGaming designed a new sort of computer &#8220;mouse&#8221; that allows low to moderate physical activity expenditure </a>while employees play any of their favorite games at their desk.</p>
<p>Studies have shown that certain games can actually improve brain power and some argue that cognitive brain exercises may be so helpful that employers should include them as part of their corporate-wellness programs.</p>
<p> We have found manyof the<a href="http://www.happyneuron.com"> HAPPY Neuron </a>titles work extremely well with an active &#8220;mouse&#8221; controller.  HAPPY neuron games  are brain-teasing puzzles developed by a neurologist, an education expert and a computer scientist that are specifically designed to stimulate the five main cognitive areas of the brain: attention, language, visual spatial skills, executive functions and memory.</p>
<p>&#8220;<a href="http://www.healthgamers.com/2009/brain-training/healthgamers-interview-laura-fay-of-happyneuron/">Think about it as an insurance policy against brain decline</a>,&#8221; says <a href="http://www.healthgamers.com/2009/brain-training/healthgamers-interview-laura-fay-of-happyneuron/">Laura Fay, CEO of HAPPY Neuron</a>.</p>
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